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Guide to Creating a Stylized Character

Game-ready cute girl character.
Test animation: https://youtube.com/shorts/9eimww2J-0I?feature=share

-unique material for whole model
-no intersected meshes
-11.5K tris
-A pose - topology suitable for game
-URP texture template.
It is rigged with basic humanoid mixamo rig.

1st stage: The initial phase includes creation of the basic proportions of the body, hair and facial
features within blender.

1st stage: The initial phase includes creation of the basic proportions of the body, hair and facial
features within blender.

2nd stage:The next stage is sculpting the body in zbrush.

2nd stage:The next stage is sculpting the body in zbrush.

3rd stage: The third stage is clothes blocking in marvelous designer(It's not necessary to use it, you can simply sculpt a base mesh, but for this model, I chose to create the base clothes mesh in Marvelous Designer) and accesories in blender.

3rd stage: The third stage is clothes blocking in marvelous designer(It's not necessary to use it, you can simply sculpt a base mesh, but for this model, I chose to create the base clothes mesh in Marvelous Designer) and accesories in blender.

4th stage: The fourth stage is sculpting details for clothes and objects over body in zbrush.

4th stage: The fourth stage is sculpting details for clothes and objects over body in zbrush.

5th stage: The fifth stage is retopology in blender.

5th stage: The fifth stage is retopology in blender.

6th stage: The sixth stage is UV-unwrapping in blender.

6th stage: The sixth stage is UV-unwrapping in blender.

7th stage: The next stage is prepairing the model for baking in substance painter and fixing issues
on baked meshmaps in Adobe Photoshop.

7th stage: The next stage is prepairing the model for baking in substance painter and fixing issues
on baked meshmaps in Adobe Photoshop.

8th stage: The eighth stage is texturing in Substance painter.

8th stage: The eighth stage is texturing in Substance painter.

9th stage: The ninth stage is polishing some proportions of model and export model to Unity.

9th stage: The ninth stage is polishing some proportions of model and export model to Unity.

Final Result

Final Result